<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Streampixel Blog</title><description>Engineering guides, customer stories and product updates for Unreal Engine pixel streaming: signalling and WebRTC, deployment, performance, scaling and security. Platform-independent guides, with Streampixel-specific content clearly labelled.</description><link>https://blog.streampixel.io/</link><language>en</language><item><title>UE 5.7 and 5.8 Pixel Streaming crashes, VRAM leaks and disconnects: the NVENC D3D12 bug and its fix</title><link>https://blog.streampixel.io/articles/unreal-5-7-5-8-pixel-streaming-nvenc-d3d12-crash-fix/</link><guid isPermaLink="true">https://blog.streampixel.io/articles/unreal-5-7-5-8-pixel-streaming-nvenc-d3d12-crash-fix/</guid><description>UE 5.7 and 5.8 Pixel Streaming apps that freeze, leak video memory or die with DXGI_ERROR_DEVICE_HUNG after a viewer connects: how to recognise the NVENC D3D12 encoder bug and the flag that fixes it.</description><pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate><category>Performance</category><category>Troubleshooting</category></item><item><title>Why AEC and configurator studios stream Unreal instead of optimising it, and when it doesn&apos;t pay off</title><link>https://blog.streampixel.io/articles/why-aec-configurator-studios-stream-unreal/</link><guid isPermaLink="true">https://blog.streampixel.io/articles/why-aec-configurator-studios-stream-unreal/</guid><description>Games optimise for weak hardware; AEC and configurator studios ship heavy BIM and CAD scenes to a few stakeholders on a deadline. When pixel streaming is cheaper than optimising, and when it isn&apos;t.</description><pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate><category>Getting started</category><category>Explanation</category></item></channel></rss>